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Augmented actuality (AR) applications use real-time overlays of digital information to enhance and interact with the user’s environment. The technology can be used in a variety of platforms, by smartphones and tablets to virtual headphones like Yahoo Glass and Microsoft HoloLens, with more innovative wearables on the horizon including those that incorporate haptic reviews and smell.

AR uses computer eye-sight and methods to understand the user’s environment in order to display or induce digital facts based on their location and movement. This kind of consist of anything from a text to a 3D IMAGES model viewable over a subject. AR also allows for an amount of interactivity not possible with traditional digital videos.

The most common way to connect to AR is certainly through a smartphone’s touchscreen, although a lot of new customer interfaces will be being explored to maximize the potential and practicality of this technology. Much of the computer power required to run KVADRATMETER devices is definitely housed in the device by itself – or perhaps in some cases a little “compute box” or “puck” worn figure that attaches with a hard-wire or Wireless connection.

This technology is being used in a wide range of business applications from full to creation and even sports activities teams using it for on-field coaching, player tracking, better communicating technological details of an auto to product sales teams, and enhancing fan engagement. Actually military and law enforcement agencies are using KVADRATMETER for schooling, enabling soldiers to see the actual would encounter on a combat objective in a ruse before going out into the discipline, and allowing them to review and play back online video of their last operation.

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